AI Insights · Timothy · September 2025
Top 5 Boxing Games on Android in Australia Q3 2025
Explore the performance trends of the top boxing games on Android in Australia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the Android platform in Australia showed varied performance trends. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active user trends for these popular games.
Boss Fight by BoomBit Games experienced a notable increase in weekly revenue, peaking at around $57 in the final week of September. The game saw a fluctuating pattern in downloads, reaching 1K in early July and closing the quarter with 920 downloads. Active users showed a steady climb from 21.2K to 25.6K.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES generated consistent weekly revenue, peaking at $49 mid-September. Downloads were stable with a minor peak of 744 downloads in early August, and active users hovered around 1.5K to 1.7K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. showed a significant increase in revenue towards the end of the quarter, reaching $473 in the last week of September. Downloads were moderate, with a slight peak in mid-September at 313. Active users decreased slightly from 1.5K to 1K.
Boxing Annoying Uncle Battle from SUPERIOR STUDIO had a varied download pattern, peaking at 636 in late July. Active users increased from 243 to 859 in early August but stabilized around 300 by the end of September.
WWE Mayhem by Reliance Games saw a decline in weekly revenue from $930 in early July to $84 by the end of September. Downloads remained relatively stable, with a brief spike of 406 in early August. Active users increased from 318 to 629 in mid-August before leveling out.
For more detailed insights and data, visit Sensor Tower.